N
o longer is it recorded by man
or machine why The Traveller
ever sought the Ten Treasures–
the Skins of Fylgrade, Agaxa’s Promise,
Galaver’s Prize, the Orauro Mesh, Oglof,
the Ligomancer’s Bands, Box Dolmlof Xob,
the Projection of Ixorb, Surande’s Light and
the Osforth Legacy. Nor is it known where
The Traveller goes upon leaving the Glass
Pagoda. The truth cannot be determined
and it does not matter. What matters is
that The Traveller, like those who travelled
before, is eventually lost to stories and
rumours but does not die. All the great
wizards departed, vanishing into a silent
limbo, to wait for the time when they
would be called again. The powers abroad
in the world’s young age may recede, but
they do so like retreating glaciers, slowly
and leaving small fragments of magic
everywhere, waiting to be rediscovered.